
Dungeon Boss: Respawned
A Hero Collector RPG for Mobile by Netflix Games


Developer:
Netflix Games
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Platform:
Mobile
Engine:
Unity
Team Size:
20+
Development Time:
1-2 years
My Role:
Lead Designer / Senior Designer
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Time on Project:
1-2 years (start to launch)
Dungeon Boss: Respawned is a mobile, turn based strategy, hero collector RPG developed by Netflix Games and Boss Fight Entertainment.
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Key Features:
- 75+ Heroes with special abilities
- PvE Campaign with hundreds of unique dungeons
- Asynchronous turn-based PvP with weekly tournaments
- Guilds, tournaments, and events
- Varying Hero progression systems
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What I did:
- Led the design from start-to-launch, adapting the original game (Dungeon Boss) from the F2P model to a completely free, engagement-based game​
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- Designed and implemented the entire roster of characters, including new heroes and reworks to existing heroes
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- Designed and led implementation for the storylines feature, which allowed players to progress targeted heroes through a series of tailored quests
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- Simplified and streamlined the economy and UI/UX, removing all monetization systems​
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- Managed and organized design documentation and feature specifications
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- Led presentations and project updates for the team
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Links:
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