
Prototypes
These are some prototypes I worked on while at Florida Interactive Entertainment Academy.



Absurd Anteater
In this game, you control the anteater's tongue using touch controls and enter a series of anthills, collecting ants for points. Spend points for wacky upgrades and try to get the highest score possible.
Platform: Mobile
Engine: Unity 4
Game Focus: Mobile or Social
My Role: Designer / Producer
- Pitched the concept and led the brainstorming sessions for the prototype
- Designed and crafted 5 maze-levels in Adobe Photoshop
- Managed art assets and created menu pages / screens
FRAGILE
Fragile is a prototype capture-the-flag game. Anything goes in this silly factory-themed arena where you try to capture the opponent's "golden" packing peanut. Open up boxes for upgrades including bubble wrap shields, spring-jump boxes, and boxing gloves. Use conveyor belts to get around, but watch out for the deadly compactors.
Platform: PC
Engine: Unity 4
Game Focus: Emergence
My Role: Designer / Producer
- Pitched the concept and led the brainstorming sessions for the prototype
- Modeled, rigged, textured, and animated the main box-character in Maya 2015
- Found and edited sound effects and music tracks in Adobe Audition
La Flor
La Flor is a story based puzzle-platformer game. In the game you play as a cactus creature who stumbles upon a mysterious pink flower that leads him on a journey through an arid and treacherous desert. Roll around in tumbleweeds, collect precious water droplets, and avoid hazards in this humble adventure game.
Platform: PC
Engine: Unity 4
Game Focus: Story
My Role: Designer / Producer
- Pitched the concept and led the brainstorming sessions for the prototype
- Modeled and textured the main cactus-character in Maya 2015
- Designed the level and helped populate the world with assets
- Put together animatics using storyboards drawn from artists in Adobe Premiere Pro
Check out this gameplay video of Absurd Anteater.
