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Dungeon Boss

A Hero Collector RPG for Mobile by Boss Fight Entertainment.
Developer:
Boss Fight Entertainment
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Platform:
Mobile
 
Engine:
Unity
 
Team Size:
Varying from 10-25
 
Development Time:
5+ years (including Live)
 
My Role:
Designer
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Time on Project:
2+ years

Dungeon Boss is a FTP mobile, turn based strategy, hero collector RPG developed by Boss Fight Entertainment.

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Key Features:

- 80+ Heroes with special abilities

- PvE Campaign with hundreds of unique dungeons

- Asynchronous turn-based PvP with weekly tournaments

- Guilds, guild tournaments, and guild Boss Battle competitions

- Varying Hero progression systems like Epic gear and Runes

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What I did:

- Designed, implemented, or reworked most major systems and features in the game, up to March 2019  (including heroes, events, epics, runes, and shop offers).

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- Designed and implemented some of the game's top-performing events, including Winterfest (Christmas), Fantastic Feats (Thanksgiving), and Haunted Halls (Halloween) (Events include: quests, dungeons, NPCs, leader-boards, and messaging).

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- Designed and implemented changes to balance the game economy, including an entire rework of in-game shops, reward systems, and resource drop rates.

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- Organized and optimized data to streamline the development process and help new team members learn to create content.

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- Managed and organized design documentation and feature specifications.

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- Managed a group of players that would provide early feedback on the health of the PvP meta and creation of new heroes.

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Links:

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Company Website

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Ferno Hero Promo

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Hopper Hero Promo

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Emperor Zulkodd Hero Promo

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Jin Lei  Hero Promo

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