
Dungeon Boss
A Hero Collector RPG for Mobile by Boss Fight Entertainment.

Splash screen for Dungeon Boss.

A Legendary Fire Spirit Hero I designed and implemented for Dungeon Boss.

A Dwarf (Engineer/Demolitionist) Hero I reworked and implemented for Dungeon Boss.

Splash screen for Dungeon Boss.
Developer:
Boss Fight Entertainment
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Platform:
Mobile
Engine:
Unity
Team Size:
Varying from 10-25
Development Time:
5+ years (including Live)
My Role:
Designer
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Time on Project:
2+ years
Dungeon Boss is a FTP mobile, turn based strategy, hero collector RPG developed by Boss Fight Entertainment.
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Key Features:
- 80+ Heroes with special abilities
- PvE Campaign with hundreds of unique dungeons
- Asynchronous turn-based PvP with weekly tournaments
- Guilds, guild tournaments, and guild Boss Battle competitions
- Varying Hero progression systems like Epic gear and Runes
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What I did:
- Designed, implemented, or reworked most major systems and features in the game, up to March 2019 (including heroes, events, epics, runes, and shop offers).
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- Designed and implemented some of the game's top-performing events, including Winterfest (Christmas), Fantastic Feats (Thanksgiving), and Haunted Halls (Halloween) (Events include: quests, dungeons, NPCs, leader-boards, and messaging).
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- Designed and implemented changes to balance the game economy, including an entire rework of in-game shops, reward systems, and resource drop rates.
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- Organized and optimized data to streamline the development process and help new team members learn to create content.
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- Managed and organized design documentation and feature specifications.
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- Managed a group of players that would provide early feedback on the health of the PvP meta and creation of new heroes.
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Links:
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